
Skirl - landing page for a mobile game for iOS
Promo landing for Skirl - a pixel endless runner on Swift for iOS. Atmospheric retro-platformer style design, multilingual support, Privacy Policy and Terms of Use pages.
description
readme.md
About project
Skirl - a pixelated endless runner about a cat escaping into the night from slimes and bats. A simple idea (one tap - jump, two taps - double jump), but an engaging gameplay ("easy to learn, hard to master"). The game is written in Swift, fully offline, without registration.
The landing page is designed in the aesthetic of the game itself - pixel-art font, dark palette of the night forest with parallax layers (moon, trees, path), animated character sprites right in the hero section. The goal was to convey the atmosphere of the game even before downloading - the site looks like a continuation of the game world, not a separate marketing wrapper.
The structure of the landing page covers the standard path before installation: features (controls, environment, power-ups, offline mode, revive), how to play in three steps, a list of enemies, and separate pages for Privacy Policy / Terms of Use with a transparent description of data collection (only local storage + AdMob for advertising, no accounts or personal data).
decisions
decisions.log
Pixel Art Design System
We created a landing page in the aesthetic of the game itself - retro fonts, a parallax background with the moon and dead trees, animated sprites - the site feels like a continuation of the game world.
Multilingualism
Implemented interface language switching (EN/RU) to reach an international audience in the App Store.
Transparent Privacy Policy
We have created a clear privacy policy that distinctly separates local data storage (account, settings) and third-party services (Google AdMob) - this is important for trust and App Store moderation.
gallery
screenshots/



results
metrics.json
2
Interface language (EN/RU)
0
Personal data is collected - offline game without an account
